first off have looked around , can see many posts , point towards z position of text, have changed minus , positive , text drawn behind guitexture.
so have setup
my gui has 4 text boxes
score lives level time
now have object called gamemanager uses code below draw 2 gui sprites
void ongui() { float screenheight = screen.height / 12f * 1.5f; gui.drawtexture (new rect (0, 0, screen.width * 2, screenheight), textureband); gui.drawtexture (new rect (0, screen.height - screenheight, screen.width * 2, screenheight), textureband); }
however ever text drawn below guitexture can never see text, little one.
if you're drawing same location, need specify depth of each draw make sure they're sorted correctly. take @ unity docs here:
http://docs.unity3d.com/scriptreference/gui-depth.html
set higher depth value textures want drawn further (behind text) so:
gui.depth = 1;